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Base CS from zero

Functions and the call stack: free-recall review

Crux Free-recall prompts across the unit. Answer each from memory first, then reveal the model answer and compare — recall is what makes the mechanism stick.
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◷ 13 min

Retrieval beats re-reading. For each prompt, say or write a full answer from memory before you open the model answer — the effort of pulling the mechanism out of your head is what makes it stick.

Goal

Reconstruct the unit’s spine from memory — what a function is at the machine level, what a stack frame holds, how parameters and return values cross the boundary, why scope and lifetime end with the frame, and what recursion does to the stack.

Recall before you leave
  1. 01
    What is a function at the machine level, and what exactly does a CALL instruction do?
  2. 02
    What does a stack frame contain, and when is it pushed and popped?
  3. 03
    Why is the call stack LIFO, and what does that imply about which frame finishes first?
  4. 04
    How do parameters get into a function and how does a return value get out, and why is pass-by-value safe?
  5. 05
    What is the difference between a local variable's scope and its lifetime, and what happens to it when the function returns?
  6. 06
    What is recursion in terms of the stack, what are its two parts, and what causes a stack overflow?
Recap

If you could reconstruct each answer from memory, you hold the unit’s spine: a function is a labelled address, CALL saves a return address and jumps, each call pushes a LIFO frame of return-address-plus-locals, parameters copy in and a return value comes back out across that boundary, a local’s scope and lifetime end when its frame pops, and recursion is the same frame-push repeated — bounded only by a reachable base case before the stack overflows.

Continue the climb ↑Functions and the call stack: code and trace reading
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